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#ifndef __VERSION_H__
#define __VERSION_H__
#include "correct_bug.h" //BUG FIX
#include "version_pk.h" //PK SERVER
/*Server ª©¥»±±¨î*/
#define _NEW_SERVER_
#define _SERVER_NUMS
#define SERVER_VERSION "v7.01a"
#define UNIQUE_KEYCODEITEM 100
#define UNIQUE_KEYCODEPET "i"
#define _SA_VERSION_70 // (¥i¶}©ñ) WON ADD ¥Û¾¹®É¥N7.0 ªºª©¥»±±¨î
//#define _DEFAULT_PKEY "Wonwonwon" // (¥i¶}©ñ)( ¥Û¾¹ 6.0 )
//#define _RUNNING_KEY "11111111" // (¥i¶}©ñ)( ¥Û¾¹ 6.0 )
#define _DEFAULT_PKEY "ttttttttt" // (¥i¶}©ñ)( ¥Û¾¹ 6.0 )
#define _RUNNING_KEY "20041215" // (¥i¶}©ñ)( ¥Û¾¹ 6.0 )
#define _VERSION_20010911 // (¥i¶}©ñ) 9.11 ½s½X×§ï
// -------------------------------------------------------------------
//·s¥\¯à¡G´ú¸Õ¦øªA¾¹±M¥Î ¤Hû¡G«Û»¨
#define _TEST_PETCREATE // (¤£¥i¶}) ANDY ´úÃdªºGM«ü¥O
//#define _LOGIN_ADDITEM // (¤£¥i¶}) ANDY µn¤J¥[º¡ª««~
//#define _NEW_TESTSERVER // (¤£¥i¶}) ANDY ª±®a³Ð·s¤Hª«®É¡Aµ¹¤©¤Âà125µ¥¯Å¤Î¤T°¦Ãdª«
//#define _TEST_PETFUSIONTIME // (¤£¥i¶}) ANDY ´ú¸ÕÃdª«¿Ä¦XÁý¹®É¶¡¥[§Ö
/* -------------------------------------------------------------------
* ±M®×¡G®a±Ú²ø¶é¼Æ¶q×§ï ¤Hû¡G¤p·ì¡B«Û¾±¡B§Ó°¶¡B¤p¥Á
*/
/*
×§ï¸Ë¶é¼Æ¶q¤è¦¡¡G
Account Server µ{¦¡:
acfamily.h MAX_FMPOINTn×§ï
Account Server ¹CÀ¸Àô¹Ò:
saac/family/fmpoint/db_fmpointÀɮפ¤¶··s¼W²ø¶é¤J¤f§¤¼Ðµ¥³]©w
²ø¶é¶i¤J¹Ï¼h|²ø¶é¶i¤J¢æ®y¼Ð|²ø¶é¶i¤J¢ç®y¼Ð|²ø¶é±Úªø¹Ï¼h|²ø¶é¾Fªñ¤§§ø²ø|¦û»â²ø¶é¤§®a±Ú index|¦û»â²ø¶é¤§®a±Ú name|¦û»â²ø¶é¤§®a±Úºî¦XÁn±æÈ
¨Ò¦p¡G
100|607|563|1041|1|3|shan|3132238
200|73|588|2031|2|||
Game Server µ{¦¡¡G
version.h FAMILY_MAXHOME¡BMANORNUMn×¥¿
family.c FM_PKFLOOR ¶·¼W³]¾Ô°«¹Ï¼h
FAMILY_RidePet() ¤¤¶·¥[¤J±Úªø®a¹Ï¼h
FAMILY_LeaderFunc() ¤¤¶·¥[¤JÁܽШçid
npcutil.c addNpcFamilyTax function¤¤¶·¥[¤J(²ø¶é¹Ï¼h%100)¦¹¬°²ø¶éµ|¦¬³¡¥÷
Game Server ¹CÀ¸Àô¹Ò:
gmsv_v2/data/npc/family/manorsman.arg* id¶·×¥¿
gmsv_v2/data/npc/family/scheduleman.arg* id¶·×¥¿
*/
#define _FAMILY_MANORNUM_CHANGE // CoolFish ¥Î¨Ó×§ï¸Ë¶é¼Æ¶q(4.0)
#ifdef _FAMILY_MANORNUM_CHANGE
#define FAMILY_MAXHOME 9 // (4.0) ®a±Ú¾ÚÂI
#define MANORNUM 9 // (4.0) ²ø¶é¼Æ¶q
#define FMPOINTNUM 9 // (4.0) ¦³¾ÚÂI®a±Úªº³Ì¤j¼Æ¶q
#endif
#define _FMVER21 // (¥i¶}©ñ) ®a±Ú¾´x¥\¯à
#define _PERSONAL_FAME // (¥i¶}©ñ) Arminius 8.30 ®a±ÚÓ¤HÁn±æ
// -------------------------------------------------------------------
//±M®×¡G¥Û¾¹¬¡°Ê¦Û°Ê¤Æ ¤Hû¡G¾å«Â¡B®aÅï
#define _SERVICE // (¥i¶}©ñ) Terry 2001/10/03 ¬¡°Ê¥\¯à¦Û°Ê¤Æ
#define _EVERYONE_RIDE // (¥i¶}©ñ) Robin 0924 ÃMÃd¥¥Á¤Æ
// -------------------------------------------------------------------
//±M®×¡G§ðÀ»©Ê©G³Nªº»s§@ ¤Hû¡G¿w§Ó
// #define __ATTACK_MAGIC_MSG // (¤£¶}©ñ)
#define __ATTACK_MAGIC // (¥i¶}©ñ) ´£¨Ñ¾Ô³õ¤¤ªº§ðÀ»©Ê©G³N
#define _ADD_ACTION // (¥i¶}©ñ) ¤@¯ëNPC°Ê§@ª¬ªpªº³]©w
// -------------------------------------------------------------------
//±M®×¡GÃdª«¡B¹D¨ã½s½X ¤Hû¡G¤p·ì
#define _UNIQUE_P_I // (¥i¶}©ñ) CoolFish 2001/10/11
// -------------------------------------------------------------------
//±M®×¡G·sª©¤Hª«Àx¦spn ¤Î ·í¾÷¤£¦^®Ò 1018 ¤Hû¡G«Û¾±
#define _NEWSAVE // (¥i¶}©ñ) Robin
#define _STORECHAR // (¥i¶}©ñ) Robin
#define _DROPCHECK // (¥i¶}©ñ) Robin ¨¾¤î«½Æ¥á¹D¨ã
#define _DROPCHECK2 // (¥i¶}©ñ) Robin ¨¾¤î«½Æ¥á¹D¨ã
// -------------------------------------------------------------------
//±M®× : ºëÆF¤ý ¤Hû : «Û»¨
#define _PET_TRANS // (¥i¶}©ñ) Ãdª«Âà¥Í¥\¯à
#define _NEW_WARPMAN // (¥i¶}©ñ) NPC¦h«WARP¥\¯à
#define _PET_TALK // (¥i¶}©ñ) Ãdª«¹ï¸Ü
#define _PET_LIMITLEVEL // (¥i¶}©ñ) ¯S®íÃd³]p(º¿Á¢)
#define _MAP_NOEXIT // (¥i¶}©ñ) ¯S®í¦a¹Ï¤£±oìµn&ìµn¦^«ü©wÂI
// -------------------------------------------------------------------
// ±M®×¡GGM«ü¥O¡B¼h¯ÅReload ¤Hû¡G¤p·ì
#define _GMRELOAD // (¥i¶}©ñ) CoolFish: 2001/11/12
// -------------------------------------------------------------------
// ±M®×¡G¥ì¨l¤j³° ¤Hû¡G«Û»¨¡Bªü¥Á¡B¤p·ì
#define _GAMBLE_ROULETTE // (¥i¶}©ñ) «Û»¨ ½ä³õ½ü½L Ä_Ä_¤p½Þ
#define _FIX_GAMBLENUM // (¥i¶}©ñ) ½ü½L×¥¿ : ¤U½u¦©¿n¤À
#define _GAMBLE_BANK // (¥i¶}©ñ) «Û»¨ ½ä³õ»È¦æ
#define _DROPSTAKENEW // (¥i¶}©ñ) CoolFish: ½ä³õ¤Uª`
#define _PETRACE // (¥i¶}©ñ) CoolFish: 2001/12/3 Ãdª«Äv³t³õ
#define _NEWEVENT // (¥i¶}©ñ) CoolFish: 2001/12/5 ·sªº¥ô°ÈºX¼Ð
//#define _BIGSMALL // (¤£¥i¶}) Arminius 12.15 »ë¤l¤ñ¤j¤p
//#define _AUCTIONEER // (¤£¥i¶}) Arminius 12.20 ©ç½æ©±
// -------------------------------------------------------------------
//±M®×¡GÃ@¬¶»s§@ ¤Hû¡G¾å«Â
#define _ITEM_FIRECRACKER // (¥i¶}©ñ) ¾Ô°«¤¤¨Ï¥ÎÃ@¬¶¥i¥H§â¦~Ã~À~¨«
// -------------------------------------------------------------------
//·s¥\¯à¡G²ø¶éPK³W«h(»Åô©wªº) ¤Hû¡G§Ó°¶¡B§Ó©ô
#define _MANOR_PKRULE // (¥i¶}©ñ)
#define _MANOR_FIXFMPK // (¥i¶}©ñ) WON ADD ®a±Ú¬ù¾Ôªº GM «ü¥O¡A´ú¸Õ¥Îªº
// -------------------------------------------------------------------
// ·s¥\¯à¡G·s¥\¯à&Ãdª«§Þ¯à ¤Hû¡G«Û»¨
#define _PSKILL_FALLGROUND // (¥i¶}©ñ) Ãdª«§Þ¯à (¸¨°¨³N)
#define _ENEMY_FALLGROUND // (¥i¶}©ñ) NPC ¸¨°¨
#define _BATTLE_NEWPOWER // (¥i¶}©ñ)
#define _Item_MoonAct // (¥i¶}©ñ) ¤ë¯«ªº¦uÅ@
#define _Item_DeathAct // (¥i¶}©ñ) ´cÅ]ªºº¹¢
#define _Item_PetAct // (¥i¶}©ñ) ¹¥Ã~§Ù«ü
#define _Item_ReLifeAct // (¥i¶}©ñ) »Ýnitemset1.txt ¤~¯à¶}) ´À¨«½«½
#define _BATTLESTEAL_FIX // (¥i¶}©ñ) ×¥¿°½ÅÑ
#define _CFREE_petskill // (¥i¶}©ñ) »Ýnpetskill1.txt ¤~¯à¶}) ·s¾Ç²ßÃdª«§Þ¯à§Þ¯à
#define _data_newreadfile // (¥i¶}©ñ) ·sªºserver setup.cf ÀÉ®× ¥]§t itemset1.txt petskill1.txt ¨âÓ·sÀÉ
#define _ITEM_MAXUSERNUM // (¥i¶}©ñ) ·s itemset1.txt ITEM ¨Ï¥Î¦¸¼Æ
// -------------------------------------------------------------------
//·s¥\¯à¡G¥ì¨l¤G´Á ¤Hû¡G«Û»¨
#define _PET_TALKPRO // (¥i¶}©ñ) Ãdª«¹ï¸Ü¥[±j & §ï END
#define _PRO_NPCFIX // (¥i¶}©ñ) NPC¥\¯à¥[±j
#define _PRO_BATTLEENEMYSKILL // (¥i¶}©ñ) ¾Ô°«¥[±j ´£ª@NPCªºAI§Þ¯à
#define _NEW_WARPPOINT // (¥i¶}©ñ) ¶Ç°eÂI¦h«±ø¥ó§PÂ_WARP
#define _FIX_CHECKITEM // (¥i¶}©ñ) ¹D¨ã¤£°µ«DªkÀˬd
// -------------------------------------------------------------------
//·s¥\¯à¡G¥ì¨l¤G ¤Hû¡G¤p¥Á,WON
#define _ADD_ENCOUNT // (¥i¶}©ñ) WON ¼W¥[¼Ä¾D¹JIJµo×¥ó
#define _WON_PET_MAIL_LOG // (¥i¶}©ñ) WON ª±®a±HÃd¶l LOG
// -------------------------------------------------------------------
// ·s¥\¯à¡G¥ì¨l¤T´Á 4.0 ¤Hû¡G«Û»¨, §Ó°¶ , ¤Sºa , §Ó©ô
//#define _LOSE_FINCH_ // (¤£¥i¶}) ANDY ¦¶³¶§Þ¯à
#define _FIX_FAMILY_PK_LIMIT // (¥i¶}©ñ) WON ±N¥i¬D¾Ô²ø¶éªº¥Ñ«e¤Q¤j§ï¬°«e¤G¤Q¤j
#define _ADD_POOL_ITEM // (¥i¶}©ñ) WON ¼W¥[¥i±H©ñªº¹D¨ã
#define _ITEM_METAMO // (¥i¶}©ñ) shan metamo sprite. code:robin->shan
#define _ENEMY_ATTACK_AI // (¥i¶}©ñ) shan enemy attack mode. code:shan
#define _ITEM_TIME_LIMIT // (¥i¶}©ñ) shan time limit of item. code:shan
#define _MIND_ICON // (¥i¶}©ñ) shan show icon from char mind. code:shan
#define _BATTLENPC_WARP_PLAYER // (¥i¶}©ñ) shan npc warp player when n round. code:shan
#define _ITEM_WARP_FIX_BI // (¥i¶}©ñ) shan fix bbi to bi. code:shan
#define _SKILL_DAMAGETOHP // (¥i¶}©ñ) ANDY ¶Ý¦å§Þ
#define _Skill_MPDAMAGE // (¥i¶}©ñ) ANDY MP¶Ë®`
#define _WAEI_KICK // (¥i¶}©ñ) ANDY ¸ó¬P²y½ð¤H
#define _BATTLE_TIMESPEED // (¥i¶}©ñ) ANDY ¾Ô°«®É¶¡ ´ú¸Õ(¥_¨Ê¤£¥²¶}¡A¾×¥[³t¥\¯à)
#define _NEW_RIDEPETS // (¥i¶}©ñ) ANDY ·sÃMÃd
#define _FIXBUG_ATTACKBOW // (¥i¶}©ñ) ANDY ×¥¿ÃMÃd¨Ï¥Î§ëÂYªZ¾¹bug
#define _NPCCHANGE_PLAYERIMG // (¥i¶}©ñ) ANDY NPC§ïÅܪ±®a¹Ï¸¹, ±j¨î¸¨°¨,»{ª±®a¹Ï¸¹ (´ú§¹)
#define _ITEM_ATTSKILLMAGIC // (¥i¶}©ñ) ANDY ¹D¨ã§Þ¯à
#define _EQUIT_DEFMAGIC // (¥i¶}©ñ) ANDY §ÜÅ]¸Ë³Æ
#define _FIX_MAGICDAMAGE // (¥i¶}©ñ) ANDY ×¥¿Å]ªk¤½¦¡ ¤T´Á¶}©ñ
#define _ITEM_CONSTITUTION // (¥i¶}©ñ) ANDY ×¥¿Ó¤HÅé½è
#define _MAGIC_REHPAI // (¥i¶}©ñ) ANDY ¸É¦åAI
#define _TRANSER_MAN // (¥i¶}©ñ) ANDY ¶Ç°e®v
#define _TAKE_ITEMDAMAGE // (¥i¶}©ñ) ANDY ¹D¨ã·lÃa ITEMSET2
#define _FIX_FIRECRACKER // (¥i¶}©ñ) ANDY ×¥¿ Ã@¬¶
#define _FIX_ITEMPROB // (¥i¶}©ñ) ANDY ×¥¿ ±¼Ä_²v
#define _ADD_DEAMGEDEFC // (¥i¶}©ñ) ANDY ÃB¥~¶Ë®` & ªþ¥[§ðÀ» ITEMSET2
#define _FIX_MAXCHARMP // (¥i¶}©ñ) ANDY MP¤W
#define _ITEM_INSLAY // (¥i¶}©ñ) ANDY Æ^Ä_¥Û °Ê§@
#define _ITEMSET2_ITEM // (¥i¶}©ñ) ANDY ITEMSET2
#define _ITEM_NPCCHANGE // (¥i¶}©ñ) ANDY ¤u¦K (´£·Ò, ºë¤u)
#define _PETSKILL_FIXITEM // (¥i¶}©ñ) ANDY ×´_ && ¦P¹D¨ã·lÃa
#define _FIX_SETWORKINT // (¥i¶}©ñ) ANDY (FIXWORKINT)
#define _ITEM_ADDEXP // (¥i¶}©ñ) vincent ¹D¨ã:«ü©w®É¶¡¤º¼W¥[¸gÅçȤWª@´T«×
#define _ITEM_ADDEXP2 // ´¼ªG®É¶¡¥i¥H²Ö¥[ Robin
#define _FIX_METAMORIDE // (¥i¶}©ñ) ANDY
#define _M_SERVER // (¥i¶}©ñ) GM SERVER (¥_¨Ê&Áú°ê¤£¥²¶})
//#define _FIX_MSERVER // (¥i¶}©ñ) GM SERVER PROC (¥_¨Ê&Áú°ê¤£¥²¶})
#define _CHECK_ITEMDAMAGE // (¥i¶}©ñ) ¹D¨ã·lÃa×¥¿ 7/26
#define _SKILL_WILDVIOLENT_ATT // (¥i¶}©ñ) vincent Ãd§Þ:¨g¼É§ðÀ»
#define _MAGIC_WEAKEN // (¥i¶}©ñ) vincent ºëÆF:µê®z
#define _SKILL_WEAKEN // (¥i¶}©ñ) vincent Ãd§Þ:µê®z//»Ýn¶}#define _MAGIC_WEAKEN
#define _SKILL_SPEEDY_ATT // (¥i¶}©ñ) vincent Ãd§Þ:¯e³t§ðÀ»
#define _SKILL_GUARDBREAK2 // (¥i¶}©ñ) vincent Ãd§Þ:¯}°£¨¾¿m2
#define _SKILL_SACRIFICE // (¥i¶}©ñ) vincent Ãd§Þ:±Ï´©
#define _PSKILL_MODIFY // (¥i¶}©ñ) ANDY Äݩʱj¤Æ§ðÀ»
#define _PSKILL_MDFYATTACK // (¥i¶}©ñ) ANDY §ðÀ»Âà¤ÆÄÝ©Ê
#define _MAGIC_DEFMAGICATT // (¥i¶}©ñ) ANDY Å]ªk¨¾¿m
#define _MAGIC_SUPERWALL // (¥i¶}©ñ) ANDY ÅK¾À¨¾¿m
#define _OTHER_MAGICSTAUTS // (¥i¶}©ñ) ANDY
#define _SKILL_TOOTH // (¥i¶}©ñ) ANDY ø¥¾¦³N
#define _MAGIC_DEEPPOISON // (¥i¶}©ñ) vincent ºëÆF:¼@¬r
#define _MAGIC_BARRIER // (¥i¶}©ñ) vincent ºëÆF:Å]»Ù
#define _MAGIC_NOCAST // (¥i¶}©ñ) vincent ºëÆF:¨IÀq
#define _ITEM_CRACKER // (¥i¶}©ñ) vincent ¹D¨ã:©Ô¬¶//»Ýn¶}#define _MIND_ICON
#define _SKILL_DEEPPOISON // (¥i¶}©ñ) vincent Ãd§Þ:¼@¬r//»Ýn¶}#define _MAGIC_DEEPPOISON
#define _SKILL_BARRIER // (¥i¶}©ñ) vincent Ãd§Þ:Å]»Ù//»Ýn¶}#define _MAGIC_BARRIER
#define _SKILL_NOCAST // (¥i¶}©ñ) vincent Ãd§Þ:¨IÀq//»Ýn¶}#define _MAGIC_NOCAST
#define _SKILL_ROAR // (¥i¶}©ñ) vincent Ãd§Þ:¤j§q(«g¦~Ã~)
#define _SKILL_REFRESH // (¥i¶}©ñ) vincent Ãd§Þ:¸Ñ°£²§±`ª¬ºA
#define _ITEM_REFRESH // (¥i¶}©ñ) vincent ¸Ñ°£²§±`ª¬ºA¹D¨ã
#define _MAGIC_TOCALL // (¥i¶}©ñ) kjl ¥l³ê 02/06/20 kjl
// -------------------------------------------------------------------
// ·s¥\¯à¡G¨Ó¦N¥d¥\¯à ¤Hû¡G«Û»¨
#define _ITEMSET3_ITEM // (¥i¶}©ñ) ANDY itemset3.txt
#define _SUIT_ITEM // (¥i¶}©ñ) ANDY (®M¸Ë) ¨Ó¦N¥d »Ý¥Îitemset3.txt
#define _PETSKILL_SETDUCK // (¥i¶}©ñ) ANDY »X©_§Þ¯à
#define _VARY_WOLF // (¥i¶}©ñ) pet skill : vary wolf. code:shan
// -------------------------------------------------------------------
// ·s¥\¯à¡G±M®×5.0 ¤Hû¡G
//#define _ITEMTBL_STAIC // (¤£¥i¶}) ANDY (ÀRºAITEMTBL)
#define _USEWARP_FORNUM // (¥i¶}©ñ) ANDY °O¾Ð¦Ð¤ò ¨Ó¦N¥d
#define _IMPRECATE_ITEM // (¥i¶}©ñ) ANDY ¯S®í¹D¨ã ¨Ó¦N¥d
#define _MAGICPET_SKILL // (¥i¶}©ñ) ANDY Å]ªkÃd§Þ¯à
#define _ITEM_CHECKWARES // (¥i¶}©ñ) ANDY Âê©w¶Ç°e¤£¯à
#define _NPC_REPLACEMENT // (¥i¶}©ñ) ANDY ¸m´«¾Ô°«npc
#define _EMENY_CHANCEMAN // (¥i¶}©ñ) ANDY EMENY ¿ï¾Ü
#define _TYPE_TOXICATION // (¥i¶}©ñ) ANDY ¤¤¬rµLªk¦^¦å
#define _PET_FUSION // (¥i¶}©ñ) ANDY Ãdª«¿Ä¦X enemybase1.txt
#define _NPC_FUSION // (¥i¶}©ñ) ANDY NPCÃdª«¿Ä¦X
#define _ITEM_EDITBASES // (¥i¶}©ñ) ANDY Àç¾i¾¯
#define _PET_EVOLUTION // (¥i¶}©ñ) ANDY ¶i¤Æªí
// -------------------------------------------------------------------
// ·s¥\¯à¡G5.0°l¥[³¡¤À ¤Hû¡G
#define _AVID_TRADETRYBUG // (¥i¶}©ñ) ANDY ¨¾¤î¥æ©ö¤¤¥áÃd/¹D¨ã ±H(Ãdª«)¶l¥ó ¥Û¹ô
#define _ASSESS_SYSEFFICACY // (¥i¶}©ñ) ANDY µû¦ô¨t²Î®Ä¯à 12/04 §ó·s
#define _ASSESS_SYSEFFICACY_SUB // (¥i¶}©ñ) Robin µû¦ô¨t²Î®Ä¯à ¼W¥[Àˬd¤º°j°é
#define _PREVENT_TEAMATTACK // (¥i¶}©ñ) ANDY ¨¾¤î¦P¶¤¤¬¥´ 12/04 §ó·s
#define _ITEM_ORNAMENTS // (¥i¶}©ñ) ANDY ¸Ë¹¢¹D¨ã 12/04 §ó·s //¥Xª©³¡
#define _CHIKULA_STONE // (¥i¶}©ñ) ANDY ©_§J©Ô¤§¥Û 12/04 §ó·s //¨Ó¦N¥d Ãd¥]
#define _SEND_EFFECT // (¥i¶}©ñ) WON AC°e¤U³·¡B¤U«Bµ¥¯S®Ä 12/04 §ó·s
#define _PETMAIL_DEFNUMS // (¥i¶}©ñ) ANDY Ãdª«¶l¥ó¨î
#define _TEAM_KICKPARTY // (¥i¶}©ñ) ANDY ¶¤ªø½ð¤H(«D¾Ô°«ª¬ºA)
#define _PETSKILL_TIMID // (¥i¶}©ñ) ANDY Ãd§Þ-©Ä¾Ô
#define _PETS_SELECTCON // (¥i¶}©ñ) ANDY Ãdª«¤£¥iÂI¿ï¥X¾Ô
#define _CHRISTMAS_REDSOCKS // (¥i¶}©ñ) ANDY ¸t½Ï¬õÄû
#define _FIX_ARRAYBUG // (¥i¶}©ñ) ANDY ×¥¿array ·¸¦ì
#define _USER_CHARLOOPS // (¥i¶}©ñ) ANDY ·s¥Îª«¥óLOOP
#define _BATTLE_PROPERTY // (¥i¶}©ñ) ANDY ¾Ô°«ÄݩʯS©Ê
#define _PETSKILL_PROPERTY // (¥i¶}©ñ) ANDY µLÄÝÅ]Ã~Ãd§Þ
#define _ITEM_FIXALLBASE // (¥i¶}©ñ) ANDY ×´_¤§¥Û
#define _ITEM_LOVERPARTY // (¥i¶}©ñ) ANDY ±¡¤H¸`¹D¨ã
#define _ITEM_FORUSERNAMES // (¥i¶}©ñ) ANDY ¹D¨ã©Ò¦³¤H
#define _BATTLECOMMAND_TIME // (¥i¶}©ñ) ANDY ¨¾¤îª±®a¶}½w³t(¦^¦X¾Ô°«®É¶¡)
#define _NPCENEMY_ADDPOWER // (¥i¶}©ñ) ANDY ×§ï©Çª«ªº¯à¤OÈ
//#define _BAD_PLAYER // (¤£¥i¶}) WON °eÃaª±®a¥hÃö
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